The concern if of still with the content of its disciplines. But, now, it appears a new element: discovering leads to a constant challenge, that takes its concern for the learning process. FINAL CONSIDERAES Are important to think about the half educational game as, leaving of side the idea of the game for the game, and observing it as a work instrument. The playful activities are actual or electronic games, work of complete form the development of the pupil, aiming at bigger interaction in the educational context. Therefore, the mediating professor while in the process necessary teach-learning to rethink its pedagogical practical ideas and, for this is indispensable that it walks side by side with the interesting and attractive practical technology to leave its, despertando each time more the interest of the pupil. REFERENCES ARIZA, Dervile.
Integrated library. 18 ed. So Paulo: SMOOTH Ed., BORBA, Marcelo C. and HAIRDO Miriam Godoy. Computer science and Education Mathematics: collection trends in mathematical education. 1 ed. Belo Horizonte: Authentic Ed., 2001. DOHME, Vania.