Objectives Games

It is good for remembering that the educator has the duty to yield space for the creativity, to give permission, without censorship or critical that if badly placed blocks the manifestations, hindering it to risk itself, to reveal. The CO-CONSTRUO AND the DEVELOPMENT OF EDUCATIVE GAMES Ahead of the advances in general, of the scientific and technological evolution to a natural way children will interact them between itself, living deeply situa, the humanity the humanity of this the man concrete must be instrumented with the resources of science and the technology better to fight for the cause of its humanizao and release. In pedagogical terms, what if it argues, it is not more if this is good or bad for the education. But yes which the new ways that are opened in the presence with computer science, in the process teach-learning for the formation of the children, the young, the adults and same of most aged. The work of creation of games if has shown efficient for the educational activities, promoting, intellectual, imaginary development, autodescoberta, the formation of the autoconfiana and the development of a cooperative attitude physical and social, as the chance of the active participation in the teach-learning process, of learning making.

Today many benefits of certain games are known. However, it is important that the educator to use a game, has defined the objectives> reached and it knows to choose the adequate game to the educative moment, in such a way educating while it plays incorporates values, concepts and contents. The proposal is to go beyond the game, of the act to play for the act to anticipate, to prepare and to confection it before playing it, extending in this manner to the capacity of the tricks in itself to other objectives, as: creativity, exercise, development of ability and potentialities. In a consumista society educating has little space to create and to construct its toys, since they ahead pass most of the free time of the television and consuming the attractive games and electronic toys, thus being on time not to create, to invent and to free the imagination.

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